If you asked for three quotes for your app and got numbers ranging from 5,000 to 100,000 dollars, nobody is overcharging you: they're quoting different things. Building an app in 2026 costs between USD 8,000 and 20,000 for a simple MVP, between USD 20,000 and 60,000 for a medium-complexity app with a custom backend, and from USD 60,000 to more than 150,000 for a complex app like a fintech or a marketplace. Those ranges are for agencies in Argentina and LATAM; in the United States or Europe, multiply by 2.5 or 3.
In this article we break those ranges apart: what each tier includes, why the price varies so much between countries, and how to request quotes you can actually compare.
How much it costs to build an app by complexity
The variable that moves the price the most isn't "the idea": it's the number of screens, integrations, and business logic behind it. This is the table we use internally for a first estimate:
| App type | What's included | LATAM range (USD) | Typical timeline |
|---|---|---|---|
| Simple MVP | 3-6 screens, login, one core feature, basic backend | 8,000 – 20,000 | 6-10 weeks |
| Medium app | 8-15 screens, custom backend, payments, notifications, admin panel | 20,000 – 60,000 | 3-5 months |
| Complex app | Marketplace, fintech, real-time geolocation, multiple integrations, high concurrency | 60,000 – 150,000+ | 5-9 months |
Three important notes about the table:
- The backend is usually 40-50% of the total cost in medium and complex apps. The app you see on the phone is the tip of the iceberg: underneath there are servers, a database, APIs, and an admin panel.
- Publishing on iOS and Android doesn't double the price when you work with cross-platform frameworks like React Native or Flutter. It adds between 10% and 20%, not 100%. If you're torn between frameworks, we compare them in detail in React Native vs Flutter in 2026.
- The ranges assume an established agency or team. A freelancer might quote 30-50% less, with the risk that the project depends on a single person.
Prices by country: how much an hour of development costs in LATAM
The cost of an app is, essentially, hours of work multiplied by an hourly rate. These are the 2026 market rates for teams with provable experience:
| Country | Hourly rate (USD) | Reference medium app |
|---|---|---|
| Argentina | 25 – 50 | 25,000 – 45,000 |
| Colombia | 30 – 55 | 28,000 – 50,000 |
| Mexico | 35 – 65 | 32,000 – 58,000 |
| Chile | 40 – 70 | 35,000 – 62,000 |
| Uruguay | 40 – 75 | 36,000 – 65,000 |
| United States (reference) | 100 – 180 | 90,000 – 160,000 |
Argentina remains the best price-quality balance in the region: there's a deep pool of senior talent and the exchange rate works in favor of anyone paying in dollars. That's why at Deepyze we build mobile apps for clients across LATAM and also in the United States and Spain, all from Buenos Aires.
Why you get quoted 5,000 and 100,000 for "the same app"
When quotes differ by an order of magnitude, the explanation is almost always one of these four points:
- Different scope. The cheap quote prices "the screens you showed me." The expensive one includes discovery, UX design, backend, QA, store publishing, and three months of support. It's not the same app: it's 20% of the app versus 100%.
- Template vs custom development. Some shops adapt a generic template in two weeks. That works for validating a trivial idea; it breaks the moment you need something the template doesn't cover, and migrating later costs more than building the first version properly.
- Who maintains the code. A freelancer who disappears after six months turns your USD 5,000 app into a USD 25,000 problem. Always ask who's accountable for the code in 2027.
- Team seniority. Two juniors take three times as long as one senior and leave technical debt you pay off in maintenance. The cheap hour gets expensive when you measure it by features delivered.
Want a concrete number for your app instead of a range? Book a 30-minute call and we'll give you an honest estimate, free and with no commitment.
The 6 variables that move an app's price the most
If you want to lower the cost without killing the project, attack these variables in order:
- Number of features in v1. Every feature adds design, development, testing, and maintenance. Cutting the first version down to the core of the business is the biggest saving available: we explain it in depth in what a mobile MVP is.
- Custom backend vs cloud services. For a v1, using Firebase or Supabase instead of building a backend from scratch can save USD 8,000-15,000. It has limits, but for validation it's usually enough.
- Third-party integrations. Payments (Mercado Pago, Stripe), e-invoicing, logistics, ERPs: each serious integration adds between USD 1,500 and 5,000.
- Custom design vs an existing design system. A fully custom UX design adds 15-25% to the budget. A proven component system reduces that cost without making the app look generic.
- Security and compliance requirements. A fintech app with KYC, encryption, and regulatory audits starts on a different price floor than a content app. There's no serious shortcut here.
- Platforms. Cross-platform covers 90% of cases. Pure native (Swift + Kotlin) is justified for apps with intensive hardware use or extreme performance needs, and it raises the project cost by 40-70%.
The cost almost nobody budgets for: after launch
Launching the app isn't the end of the spending. Budget between 15% and 25% of the development cost per year for maintenance: mandatory iOS and Android updates (Apple and Google deprecate APIs every year), bug fixes, servers, and improvements. A USD 30,000 app needs around USD 400-600 per month to stay healthy. If an agency doesn't bring this up before you sign, that's a red flag.
When you should NOT build an app
Honesty first: there are cases where spending USD 20,000 on an app is throwing money away.
- If your users will use it once a month or less, a responsive website or a PWA solves the same problem for 30-50% of the cost, without fighting the app stores.
- If you haven't yet validated that anyone wants your product, you don't need an app: you need a landing page, 20 conversations with potential customers, and only then an MVP.
- If your process is 100% internal and desktop-based, what you're probably looking for is web-based custom software, not a mobile app.
Checklist: what to define before requesting a quote
Show up to the meeting with the agency with this sorted out and you'll get quotes you can compare against each other:
- The 3 core features without which the app makes no sense (plus the explicit list of what's left for a v2).
- Who the users are and how many you expect in the first 6 months.
- Platforms: iOS, Android, or both? Which phones are your customers on?
- Mandatory integrations: payments, invoicing, systems you already use.
- Real maximum budget, including a 20% margin and the first year of maintenance.
- Who maintains the app afterward: ask each proposal to spell it out in writing.
With that information, any serious agency can give you a firm number instead of an "it depends." At Deepyze we work exactly this way: you tell us about your project, and within 24 hours you have a concrete proposal with a fixed price —no surprises halfway through— and a team in your own time zone that speaks your language, in every sense.
Frequently asked questions
How much does it cost to build a basic app in 2026?+
A basic app (an MVP with 3-5 screens, login, and one core feature) costs between USD 8,000 and 20,000 with a LATAM agency. Below USD 5,000 you're almost always looking at templates or freelancers with no maintenance guarantee.
Why did I get quotes of 5,000 and 100,000 dollars for the same app?+
Because they're not quoting the same thing. The 5k quote usually covers only screen development with a minimal backend; the 100k one includes discovery, UX design, a custom backend, QA, store publishing, and support. The difference is in the scope, not a scam.
Is it cheaper to build an app in Argentina than in other countries?+
Yes. An hour of development in Argentina costs between USD 25 and 50, versus USD 100-180 in the United States. That's why many LATAM startups and foreign companies build with Argentine teams: the same technical quality at a third of the cost.
How much does it cost to maintain an app after launch?+
Between 15% and 25% of the development cost per year. An app that cost USD 30,000 needs an annual budget of USD 4,500-7,500 for operating-system updates, bug fixes, servers, and minor improvements.
Is it worth starting with an MVP instead of the full app?+
In most cases, yes. An MVP costs between 30% and 50% of the full app and lets you validate with real users before investing the rest. Features nobody asked for are the most common sunk cost in failed apps.
Want this working in your company?
At Deepyze we turn manual processes into systems that work on their own: AI automation, web and mobile apps, and custom software. Tell us your case and you will have a concrete proposal within 24 hours.
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